Project Shadow – Privacy Policy

Developer: isheeze · Effective date: October 7, 2026

In short: Project Shadow has no accounts and does not collect your name, email address, contacts, photos or precise location. Your game progress stays on your device. The game shows ads through Google AdMob, and Google collects some device data to serve and measure those ads. With your consent, the game also sends anonymous gameplay statistics to Google Analytics for Firebase so we can see which missions are too hard or too easy. Both are described below.

1. Who we are

Project Shadow (“the game”, package com.isheeze.projectshadow) is a single-player stealth game for Android published by the independent developer isheeze (“we”, “us”). This policy explains what information is processed when you play and why.

2. Information the game keeps on your device

The game saves the following only in your device’s local app storage. It is never uploaded to us or to anyone else:

Uninstalling the game or clearing its app data deletes all of this permanently.

3. Advertising (Google AdMob)

The game is free and supported by ads provided by Google AdMob (Google Mobile Ads SDK). The game shows an occasional full-screen ad between missions and optional rewarded ads that you choose to watch (for example to get a “Second chance” or more stones or grenades). Watching a rewarded ad is always optional.

To serve, personalise (where you have allowed it), limit and measure ads and to prevent fraud, the Google Mobile Ads SDK automatically collects and shares with Google:

DataPurpose
Advertising ID (device identifier)Advertising, analytics, fraud prevention
Approximate location derived from your IP addressAdvertising, fraud prevention
App interactions with ads (views, taps) and app launchesAdvertising, analytics
Diagnostics (crash logs, performance data related to ads)Analytics, fraud prevention
Device information (model, operating system version, language)Advertising, fraud prevention

This data is collected by Google, not by us; we cannot see it and do not receive it. It is encrypted in transit. Google’s use of it is governed by the Google Privacy Policy. You can learn more at How Google uses information from sites or apps that use its services.

4. Gameplay analytics (Google Analytics for Firebase)

To find out where players get stuck and which missions need rebalancing, the game sends anonymous gameplay events to Google Analytics for Firebase, a service run by Google for us. The events are:

DataPurpose
Gameplay events: a mission started, failed (and why), retried, quit or completed (with its rating, time and credits earned), objectives completed, tutorial steps seenAnalytics: balancing the game
Offers and results of optional rewarded ads, store views and purchases (which pack, not payment details)Analytics
An app-instance identifier created by Firebase, device model, operating system version, language, approximate country (from the IP address)Analytics

We see these only as totals and charts; they are not linked to your name or any account, and are not used for advertising (the game tells Firebase not to use them for ads). Collection starts only after your consent choice allows it, and follows the same choice you make for ads (see section 5). Data is encrypted in transit and kept by Google for the retention period set for our project (14 months at most). Google’s use is governed by the Firebase privacy information.

5. In-app purchases

Credit packs are bought through Google Play. Payment is handled entirely by Google; we never see or store your payment details. The game only learns that a purchase was made, so it can add the credits.

6. Your choices and consent

7. Permissions

The game uses only these permissions: internet and network-state access (to load ads and send analytics), the advertising ID permission declared by the Google Mobile Ads SDK, and vibration (for haptic feedback on the controls). It does not request access to your location, camera, microphone, contacts, photos or files.

8. Children

Project Shadow is not directed at children under 13 (or the equivalent minimum age in your country). It contains stylised combat and shows ads. We do not knowingly collect personal information from children. If you believe a child has provided personal information through the game, contact us and we will help remove it.

9. Sharing and selling

We do not sell your personal information and we do not share any information with third parties ourselves. The only third party that receives data from the game is Google: through the AdMob SDK (section 3), Google Analytics for Firebase (section 4) and Google Play for purchases (section 5).

10. Data retention and deletion

Game data stays on your device until you delete it or uninstall the game. We hold no copy. Analytics events are kept for at most 14 months and then deleted automatically; to have them deleted sooner, contact us (section 13). Data collected by Google for advertising is retained according to Google’s policies; you can manage it through your Google account and your device’s ad settings.

11. Security

Local game data is kept in the game’s private app storage, which other apps cannot read. Ad traffic handled by the Google Mobile Ads SDK and analytics events are encrypted in transit.

12. Changes to this policy

If this policy changes, the updated version will be posted at this address with a new effective date. Significant changes will also be mentioned in the game’s update notes on Google Play.

13. Contact

Questions or requests about this policy or your data:
isheeze · isheeze@gmail.com